Found an airline, lease real airframes, and push schedules through real operational gates. Rivals, human and AI, are doing the same in shared worlds that keep running while you're away.
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AI carriers found routes, set fares, lease aircraft, take loans, sign partnerships, and go bankrupt, all through the same journaled commands players use. Five business models of rival. No cheating, no idling, and all of it watchable on a live interactive map.
Come back tomorrow and the world has moved: fares shifted, slots filled, a rival's network grown toward yours.
Traffic rights, range, runway, slots, curfew, rotation feasibility, maintenance windows: checked live, before a single flight exists. Real slot ledgers. Per-hub minimum connecting times. No gate, no flight.
A cast of customer types weighs your fare, timing, comfort, and connections against every alternative, including staying home. Class-aware across Y / W / C / F, and the per-option breakdown is on screen, not hidden in a formula.
Categorized, time-stamped, and carrying the litres of fuel or the passenger count that priced it, then rolled up by category into statements you can drill all the way back down.
The used market lists real individual tails with open records: age, hours, cycles, condition, the heavy-check clock, and an appraisal, visible to every buyer. Lessors restock from a finite pool, bankrupt fleets recycle into estate sales, and in worlds with auctions, sealed bids decide who flies them next.
Your beaten-up ex-fleet can come back as a rival's bargain.
These aren't marketing lines. They are how the engine is built, and the wiki documents every one of them.
How booking, fog, leasing, and the ledger actually work, including an honest list of what the engine won't tell you. Deep-linked from every screen where a system bites.