PlaneSim
NEWS Bulletin board releases · bulletins atom feed EFF 5 SEP 2026 · newest first
2026-09-05 article The First World, 295 days: a historyPlaneSim's first world ran 295 game days with 52 carriers and closed in August 2026. Its complete record is public. This is the short version of what happened in it, and what it taught us. read → 2026-09-02 article Premium economy, the cabin this genre keeps skippingReal airlines have spent two decades making premium economy their highest margin cabin. Airline sims still mostly stop at three classes. PlaneSim models W as a first class citizen: its own passengers, its own fares, its own share of the floor. read → 2026-08-30 article Heavy Checks and Honest DowntimeMaintenance in PlaneSim is one policy slider, a condition number per tail, and a heavy-check clock that runs on flight hours. None of it pretends the hangar time away. read → 2026-08-29 article What the scheduler checksThe seven operational gates every schedule is checked against, live and with exact reasons: traffic rights, range, runway, slots, curfew, rotation, and the maintenance window. read → 2026-08-28 article Reading the LedgerEvery cent in PlaneSim is a ledger entry you can audit, and the three finance pages are three views of the same record. How to read the journal, the chart of accounts, and the weekly income statement. read → 2026-08-27 article The Reserve AircraftA reserve earns nothing until the day it saves a rotation. How the substitution engine picks a replacement, what happens to bumped passengers, and when the idle tail pays for itself. read → 2026-08-27 article What a Lease Really CostsThe entry price on a lease is low by design. An accounting of everything else in the contract: deposits, maintenance reserves, auto-renewal, the eight-year factory commitment, and the cost of getting out. read → 2026-08-26 article Debt Is a Tool Until It Is NotThe loan desk never says no; it just prices you. How leverage sets your rate, what the weekly annuity does to your cash, and what overextension actually looks like from the inside. read → 2026-08-25 article Interlining BasicsWhat an interline agreement actually changes in the booking engine, how the distance prorate splits the fare, and why it is usually a small network's first signature. read → 2026-08-24 article How Airlines DieNothing in PlaneSim stops you spending into the red except the insolvency clock. What the countdown measures, what liquidation actually does, and why the network dies while the metal survives. read → 2026-08-24 article Tails With HistoriesPlaneSim's used market lists registrations, not catalogue entries: finite lessor fleets, open records on every airframe, and estate sales that turn one airline's end into another's bargain. read → 2026-08-23 article Slots are a ledgerPlaneSim models airport capacity twice: an hourly movement count every world enforces, and on slot-ledger worlds a property register of quarter-hour holdings with named owners, seasonal rollovers, and a secondary market. read → 2026-08-22 article Connection banks and the MCT windowHow PlaneSim decides whether two flights connect (per-airport MCT up to a six-hour maximum), and how to build hub banks the connection score rewards. read → 2026-08-21 article The Rules of Fair PlayOne account per person, no self-dealing, no exploits, no bots: what PlaneSim enforces, how moderation reviews evidence, and how appeals work. read → 2026-08-20 article How a Booking Actually HappensBetween publishing a schedule and watching passengers board sits a daily pipeline: demand pools, itinerary assembly, a ranked shelf of options, and a choice model in which not flying at all is always on the table. read → 2026-08-20 article Pricing for Nine Kinds of PassengerEvery cabin on every leg resolves to a fare, touched or not. On the other side of that fare sit nine customer types with nine budgets, and no single number clears them all. read → 2026-08-19 article Reading Your Loads HonestlyInventory shows one route in exact depth; Load Monitoring interrogates the whole network for flights breaking a load condition. Reading them well means keeping booked and flown numbers apart. read → 2026-08-18 article Lease, Buy, or OrderFive acquisition channels put the same metal on your roster at very different prices and commitments. What each one costs you up front, per week, and on the way out. read → 2026-08-17 article Choosing an airline management sim in 2026The genre has one long-running incumbent and a handful of challengers, and the differences that matter are structural, not cosmetic. A guide to the questions worth asking, with honest answers about where PlaneSim stands. read → 2026-08-17 release World 3 is liveWorld3 Global is live, playing 1x speed and a new demand pool read → 2026-08-17 article Your First Thirty DaysEvery founder gets the same capital and the same empty fleet. A field guide to the founding form, the first lease, the first rotation, and the mistakes that separate airlines a month in. read → 2026-08-16 article How passenger demand actually works in PlaneSimNo spawned passengers, no fixed route values. Demand is a gravity model over origin and destination markets, recalculated daily, spent by nine customer types who compare everything you fly against everything else, including staying home. read → 2026-08-14 bulletin New Dashboard WidgetsJust launched a new Dashboard widget feature, customize, resize and make your dashboard personal! read → 2026-08-14 article What happens when a world endsMost persistent games delete their history when a server closes. PlaneSim seals it, publishes it, and keeps it readable forever. Here is the machinery behind that promise, and the first world that already went through it. read → 2026-08-13 bulletin World1 Pre-Alpha ended.World1 has ended after a successful pre-alpha test. The summary and archive is available at data.theplanesim.com. read →
news · notes releases describe what shipped; bulletins are world notices: openings, posted seasons, closures into the archive; articles are the long reads on how the engine works.